A dramatic scene of Todd Howard being punched by the Doomslayer. Rendered in Unreal Engine 5, the image has a gritty, post-apocalyptic feel with dynamic lighting and intricate details reminiscent of anime.
Created by Ukubulala Kuhlanganisiwe on Feb 21, 2024 using the DreamShaper v8 AI image generator model.
No comments yet
Be the first to respond!
No comments yet.
Creation Settings
Text Prompts
Todd Howard getting punched by the Doomslayer, DOOM eternal, sci-fi, unreal engine 5, doom, hellish, fiery, Gritty, post-apocalyptic, Atmospheric, demonic, and intense
Weight: 3
8K resolution concept art by Greg Rutkowski dynamic lighting, hyperdetailed, intricately detailed Splash art trending on Artstation triadic colours Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP Jordan Grimmer orange and teal Epic cinematic brilliant stunning intricate meticulously detailed ...
Weight: 1.3
by artist "anime", Anime Key Visual, Japanese Manga, Pixiv, Zerochan, Anime art, Fantia 3D Game Cinematic Feel, Epic 3D Videogame Graphics, Intricately Detailed, 8K Resolution, Dynamic Lighting, Unreal Engine 5, CryEngine, Trending on ArtStation, HDR, 3D Masterpiece, Unity Render, Perfect Composition, ...
Weight: 1.2
in Gouache Style, Watercolour, Museum Epic Impressionist Maximalist Masterpiece, Thick Brush Strokes, Impasto Gouache, thick layers of gouache watercolours textured on Canvas, 8k Resolution, Matte Painting neo-impressionism expressionist style oil painting, smooth post-impressionist impasto acrylic painting, ...
Weight: 1.2
8k resolution holographic astral cosmic illustration mixed media by Pablo Amaringo sinister by Greg Rutkowski ethereal fantasy, hyperdetailed mist Thomas Kinkade horror Gustave Doré Greg Rutkowski
Weight: 1
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft