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Generate images of biblical temples with AI

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Solomon's Temple: Detailed Matte Painting in Unreal Engine
Solomon's Temple: Detailed Matte Painting in Unreal Engine
2 years ago

Temple Constructed by King Solomon for God

Created 2 years ago · 0 comments· 0 likes

SDXL 1.0

King Solomon’s construction of the house of God in Jerusalem on Mount Moriah, the place where God had appeared to his father David. The precise site, the threshing floor of Araunah the Jebusite, had been designated by David. These are the dimensions that Solomon set for the construction of the house of God: ninety feet long and thirty feet wide. The porch in front stretched the width of the building, that is, thirty feet; and it was thirty feet high. The interior was gold-plated. He paneled the main hall with cypress and veneered it with fine gold engraved with palm tree and chain designs. He decorated the building with precious stones and gold from Parvaim. Everything was coated with gold veneer: rafters, doorframes, walls, and doors. Cherubim were engraved on the walls.” ‭‭2 Chronicles‬ ‭3‬:‭1‬-‭7‬ ‭MSG‬‬

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Creation Summary by Vincent

Solomon's Temple: Detailed Matte Painting in Unreal Engine

A detailed matte painting shows Solomon's Temple, built according to biblical dimensions. The interior features gold plating, cypress paneling, precious stones, and engraved cherubim, rendered as fantasy concept art.

Created by Matt on Feb 15, 2024 using the SDXL 1.0 AI image generator model.


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Creation Settings

Preset Style

NightCafe

Text Prompts
These are the dimensions that Solomon set for the construction of the house of God: ninety feet long and thirty feet wide. The porch in front stretched the width of the building, that is, thirty feet; and it was thirty feet high. The interior was gold-plated. He paneled the main hall with cypress and ...
Weight: 1
detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5
Weight: 0.9
Model
SDXL 1.0
CKPT

SDXL 1.0

Initial Resolution

Medium

Aspect Ratio

1:1

Runtime

Short

Overall Prompt Weight

50%

Refiner Weight

50%

Sampling method

K_DPMPP_2M


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