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Cylindrical World with Geometric Cities in Unreal Engine
Cylindrical World with Geometric Cities in Unreal Engine
2 years ago

A 16-km wide by 50-km long cylindrical world, the interior's inner surfaces hold "cities" of geometric structures that resemble buildings an...

Created 2 years ago Β· 3 commentsΒ· 0 likes

SDXL 1.0

Rendezvous with Rama is a science fiction novel by British writer Arthur C. Clarke first published in 1973. Set in the 2130s, the story involves a 50-by-20-kilometre (31 by 12 mi) cylindrical alien starship that enters the Solar System. The story is told from the point of view of a group of human explorers who intercept the ship in an attempt to unlock its mysteries. The novel won both the Hugo[4] and Nebula[5] awards upon its release, and is regarded as one of the cornerstones in Clarke's bibliography. The concept was later extended with several sequels, written by Clarke and Gentry Lee.

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Creation Summary by Vincent

Cylindrical World with Geometric Cities in Unreal Engine

This image shows a colossal cylindrical world with cities built on its inner surfaces. Geometric structures evoke buildings, separated by streets and waterways, in a detailed matte painting style.

Created by ThomasAMDG on Feb 17, 2024 using the SDXL 1.0 AI image generator model.


3 Comments

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Anonymous User
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Atlantis. Love it!!!

2024-02-19T05:00:30.465ZReply

Creation Settings

Preset Style

NightCafe

Text Prompts
A 16-km wide by 50-km long cylindrical world, the interior's inner surfaces hold "cities" of geometric structures that resemble buildings and are separated by streets with shallow trenches, a band of water, stretches around the central circumference, and massive spires, stand at its "southern" end.
Weight: 1
detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5
Weight: 0.9
Model
SDXL 1.0
CKPT

SDXL 1.0

Initial Resolution

Medium

Aspect Ratio

16:9

Runtime

Long

Overall Prompt Weight

50%

Refiner Weight

50%

Sampling method

K_DPMPP_2M


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