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Created a year ago · 3 comments· 0 likes
DreamShaper v8
A striking picture of a tall, gaunt figure in a misty, gothic environment. The monochromatic art features shifting shadows, cracked skin, and glowing blue eyes. The scene is rendered with cinematic lighting and textures.
Created by Indie on Oct 5, 2024 using the DreamShaper v8 AI image generator model.
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Puzzles:
The primary mechanic of this level involves solving emotional puzzles that reflect Maya’s internal struggles. Players must gather scattered remnants of her memories, represented by glowing orbs that resonate with her emotions.
These orbs can be used to temporarily pacify the Veilwalker, allowing Maya to navigate areas that are otherwise too dangerous. Players must collect these orbs while avoiding the creature and solving environmental puzzles that unlock pathways to the next area.
Players can manipulate the environment by using their collected memories to influence the gallery’s layout, creating temporary safe zones where the Veilwalker cannot enter.
Level Mechanics: Environment:
The "N/A" level is set in a twisted version of Maya's art gallery, transformed into a nightmarish landscape filled with dark corners, shifting walls, and flickering lights. Each painting in the gallery pulses ominously, as if alive, adding to the sense of dread.
Players will navigate through a series of interconnected rooms, each filled with distorted artworks that seem to mock Maya. The walls may occasionally breathe, warping the space as the Veilwalker moves through the shadows.
NightCafe
Thumb
1:1
Short
50%
DDIM

Sanity Mechanic:
The sanity meter plays a crucial role in this level. As players explore and encounter the Veilwalker, the meter depletes due to fear and stress. Keeping it stable is essential for survival and unlocking specific story elements.
Players can find items that help restore sanity, such as sketches from Maya’s happier memories. These items not only aid gameplay but also enrich the narrative, providing insight into her character and history.