Battletech battlemech ambushed by an enemy Battletech mecha. Two mecha fighting in an urban environment, Maximalism. Dented weathered, battle damage. Arm-mounted autocannons, laser melting armor, missiles, gauss rifle, PPC, humanoid giant robot warfare, wide shot, high-angle establishing shot
Huge battlemech standing atop a tall building shooting at another enormous battlemech standing in the street below. High-angle shot.
Mecha battle, two Battletech humanoid mecha shooting at each other with shoulder cannon, arm cannon
8k resolution cover art, digital Battletech matte painting by Anthony Scroggins, Battletech cover art, concept art, battle scene, artstation, Mechwarrior 5, Unreal Engine 5, volumetric lighting, high dynamic range, sharp focus, amazing depth of field, lineless
Watermark, logo, text, copyright_notice
cel-shaded, depth, particles
film noir, cinematic, beautiful, deep colors, bright, amazing, gorgeous, wonderful
Low-res, tiling, blurry, low quality, worst quality, out of frame, head out of frame, human face, infantry, spaceship, boring
tracks, wheels, sketch, monochromatic, forcefield, shield, wings, blueprint, ship, rounded, sword, knife, Warhammer
Turret, vehicle, VTOL, aerospace, infantry
Quad, spider, quad_mech, red, orange
Orange_metal, 2D, sand, dirt, desert, reddish_hues, missing_leg
Torrential rain, dark clouds, windy, epic dramatic weather
Hyper detailed digital matte painting, concept art, hyperrealism, Cinema 4D, 8k resolution, 64 megapixels, coherent, CGSociety, ZBrush Central, behance HD, hypermaximalist, a masterpiece, 4K
AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine 5, ultrafine detaila
robotic parts, ver.ka mecha robots controlled by artificial intelligence, rivets