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Created a year ago · 4 comments· 0 likes
Juggernaut XL v8
This image shows a towering, humanoid figure with apple-like skin standing in a misty orchard. The dark fantasy art features glowing green eyes, thorny vines, and rotting fruit details in vibrant colors.
Created by Indie on Nov 28, 2024 using the Juggernaut XL v8 AI image generator model.
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FNAF Mechanics: Cam System: The Appleborne can sometimes be seen on security cameras, though it appears to flicker and distort as if the cameras themselves are malfunctioning. The player must carefully watch for the distinct green glow of its eyes or the telltale rustling of fruit.
Light System: Shining a spotlight on the Appleborne momentarily reveals its true form and forces it to retreat, but the creature is highly sensitive to the light and will grow more aggressive if used excessively.
Audio Cues: When close, the Appleborne emits a soft, high-pitched buzzing noise akin to the sound of flies around rotting fruit. It also leaves behind a faint, sweet scent that signals its arrival.
Night Mode: Once night falls, the Appleborne becomes fully active and hostile. It begins to actively stalk the player, its movements now rapid and erratic, resembling a predator that’s had too much time in a containment loop.
The Appleborne moves with a jerky, unpredictable gait, making it difficult to predict where it will appear next. It has the ability to temporarily fuse with the environment, blending into apple orchards or fruit storage rooms until it’s close enough to strike. Core Mechanic: The Appleborne releases toxic pollen from its body, which can briefly cloud the player’s vision and disorient them. If the player is exposed for too long, it slows their movement, making them vulnerable to the creature's attacks.
(SCP-FRU-001)
Behavior: Day Mode: During the day, the Appleborne remains still in specific locations of the lab, often camouflaging itself among apple-themed decor or fruit storage rooms. It appears to be in a dormant state, though its eyes will track the player’s movement. Occasionally, the creature may twitch or make a slight jerking motion, as if experiencing a brief glitch in its temporal form.
The Appleborne does not actively attack during the day, but it exudes a subtle, distracting influence on the environment. The lab will often feel unnervingly still, as if time slows, creating a surreal, oppressive atmosphere. Items in the area may seem to “grow” or “decay” unnaturally in its proximity.
NightCafe
Medium
1:1
Short
50%
50%
K_DPMPP_2M

Voicelines (for Killing the Player): "Rot... is inevitable." "You can't escape the harvest." "This is where the seeds are planted." "Time for you to spoil." "The apple always falls."