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DreamShaper v8
The fifth tape pulls the player into a bizarre, waterlogged world where spongy terrain, dripping caverns, and omi...
A striking picture of a lone figure in a strange, flooded world. Walls glisten with moisture in muted blues and greens, in a surreal and detailed fantasy concept art style.
Created by Indie on Nov 26, 2024 using the DreamShaper v8 AI image generator model.
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Level Mechanic: Absorption and Saturation This level revolves around managing saturation and the environment’s absorption mechanics.
Saturation Meter: The player has a saturation meter that fills up as they come into contact with waterlogged areas or are attacked by sponge-like entities. As the meter fills, the player moves slower and becomes more vulnerable to attacks.
Drain Zones: Scattered throughout the level are "drain zones," dry areas or mechanical devices where the player can reduce their saturation meter. However, these zones are temporary and limited, forcing players to strategize their use.
NightCafe
Thumb
1:1
Short
50%
DDIM

Waterborne Hazards: The environment shifts between dry and flooded states, with water levels rising and falling. The player must avoid staying in water too long or risk triggering the appearance of the monster. To escape, the player must activate old drainage systems by solving puzzles involving water flow and absorption. However, the more systems the player activates, the more aggressive the monsters become.