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Interdimensional Port City: A Solarpunk Matte Painting
Interdimensional Port City: A Solarpunk Matte Painting
2 years ago

Avalon

Created 2 years ago · 0 comments· 0 likes

SDXL 1.0

Vincent's Avatar
Creation Summary by Vincent

Interdimensional Port City: A Solarpunk Matte Painting

A breathtaking view of a vibrant, interdimensional city with streets and canals connecting to other worlds. This digital painting showcases a maximalist, solarpunk aesthetic with intricate details and natural lighting.

Created by Captain on Jan 20, 2024 using the SDXL 1.0 AI image generator model.


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Creation Settings

Text Prompts
Fantastical stunningly realistic intricately detailed matte painting of stunningly beautiful interdimensional liminal port city where each streets lead to other dimension and canals go to other worlds, sea, liminal space, green city, vertical gardens, interdimensional city, Cinematic Feel, professional ...
Weight: 1
green city, vertical gardens, city in different dimensions with streets leading to another worlds by CGSociety by Greg Rutkowski, Alphonse Mucha, Jordan Grimmer, liminal space
Weight: 0.9
interdimensional walkable city, liminal, 8k resolution trending on Artstation Unreal Engine 5, atmospheric maximalist, bokeh, natural lighting, canon lens, shot on dslr 64 megapixels sharp focus by Greg Rutkowski, Alphonse Mucha, Jordan Grimmer, eco-city, interdimensional port
Weight: 0.9
Epic cinematic brilliant stunning intricate meticulously detailed dramatic atmospheric maximalist digital matte painting Professional photography, bokeh, natural lighting, canon lens, shot on dslr 64 megapixels sharp focus Hyperrealistic, solarpunk
Weight: 0.7
ugly, abstract, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.5
Model
SDXL 1.0
CKPT

SDXL 1.0

Initial Resolution

Medium

Aspect Ratio

4:3

Runtime

Short

Overall Prompt Weight

70%

Refiner Weight

50%

Noise Weight

50%

Sampling method

K_DPMPP_2M


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